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C/C++ Source or Header  |  1997-02-13  |  19KB  |  405 lines

  1. /*==========================================================================;
  2.  *
  3.  *  Copyright (C) 1995-1996 Microsoft Corporation.  All Rights Reserved.
  4.  *
  5.  *  File:       d3d.h
  6.  *  Content:    Direct3D include file
  7.  *
  8.  ***************************************************************************/
  9.  
  10. #ifndef _D3D_H_
  11. #define _D3D_H_
  12. #pragma option -b
  13.  
  14. #pragma option -b.
  15. #include <stdlib.h>
  16. #pragma option -b
  17.  
  18. #ifdef _WIN32
  19. #define COM_NO_WINDOWS_H
  20. #pragma option -b.
  21. #include <objbase.h>
  22. #pragma option -b
  23. #else
  24. #pragma option -b.
  25. #include "d3dcom.h"
  26. #pragma option -b
  27. #endif
  28.  
  29. #ifdef _WIN32
  30. #define D3DAPI WINAPI
  31. #else
  32. #define D3DAPI
  33. #endif
  34.  
  35. /*
  36.  * Interface IID's
  37.  */
  38. #if defined( _WIN32 ) && !defined( _NO_COM)
  39. DEFINE_GUID( IID_IDirect3D,             0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
  40. DEFINE_GUID( IID_IDirect3DTexture,      0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
  41. DEFINE_GUID( IID_IDirect3DLight,        0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
  42. DEFINE_GUID( IID_IDirect3DMaterial,     0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
  43. DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
  44. DEFINE_GUID( IID_IDirect3DViewport,     0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
  45. #endif
  46.  
  47. #ifdef __cplusplus
  48. extern "C" {
  49. #endif
  50.  
  51. /*
  52.  * Data structures
  53.  */
  54. #ifdef __cplusplus
  55.  
  56. /* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */
  57. struct IDirect3D;
  58. struct IDirect3DDevice;
  59. struct IDirect3DExecuteBuffer;
  60. struct IDirect3DLight;
  61. struct IDirect3DMaterial;
  62. struct IDirect3DTexture;
  63. struct IDirect3DViewport;
  64. typedef struct IDirect3D                *LPDIRECT3D;
  65. typedef struct IDirect3DDevice          *LPDIRECT3DDEVICE;
  66. typedef struct IDirect3DExecuteBuffer   *LPDIRECT3DEXECUTEBUFFER;
  67. typedef struct IDirect3DLight           *LPDIRECT3DLIGHT;
  68. typedef struct IDirect3DMaterial        *LPDIRECT3DMATERIAL;
  69. typedef struct IDirect3DTexture         *LPDIRECT3DTEXTURE;
  70. typedef struct IDirect3DViewport        *LPDIRECT3DVIEWPORT;
  71.  
  72. #else
  73.  
  74. typedef struct IDirect3D                *LPDIRECT3D;
  75. typedef struct IDirect3DDevice          *LPDIRECT3DDEVICE;
  76. typedef struct IDirect3DExecuteBuffer   *LPDIRECT3DEXECUTEBUFFER;
  77. typedef struct IDirect3DLight           *LPDIRECT3DLIGHT;
  78. typedef struct IDirect3DMaterial        *LPDIRECT3DMATERIAL;
  79. typedef struct IDirect3DTexture         *LPDIRECT3DTEXTURE;
  80. typedef struct IDirect3DViewport        *LPDIRECT3DVIEWPORT;
  81.  
  82. #endif
  83.  
  84. #pragma option -b.
  85. #include "d3dtypes.h"
  86. #pragma option -b
  87. #pragma option -b.
  88. #include "d3dcaps.h"
  89. #pragma option -b
  90.  
  91. /*
  92.  * IDirect3D
  93.  */
  94. #undef INTERFACE
  95. #define INTERFACE IDirect3D
  96. DECLARE_INTERFACE_(IDirect3D, IUnknown)
  97. {
  98.     /*** IUnknown methods ***/
  99.     STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
  100.     STDMETHOD_(ULONG, AddRef) (THIS) PURE;
  101.     STDMETHOD_(ULONG, Release) (THIS) PURE;
  102.     /*** IDirect3D methods ***/
  103.     STDMETHOD(Initialize) (THIS_ REFIID) PURE;
  104.     STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
  105.     STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
  106.     STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
  107.     STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
  108.     STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
  109. };
  110.  
  111. #if !defined(__cplusplus) || defined(CINTERFACE)
  112. #define IDirect3D_QueryInterface(p, a, b)         (p)->lpVtbl->QueryInterface(p, a, b)
  113. #define IDirect3D_AddRef(p)                       (p)->lpVtbl->AddRef(p)
  114. #define IDirect3D_Release(p)                      (p)->lpVtbl->Release(p)
  115. #define IDirect3D_Initialize(p, a)                (p)->lpVtbl->Initialize(p, a)
  116. #define IDirect3D_EnumDevices(p, a, b)            (p)->lpVtbl->EnumDevices(p, a, b)
  117. #define IDirect3D_CreateLight(p, a, b)            (p)->lpVtbl->CreateLight(p, a, b)
  118. #define IDirect3D_CreateMaterial(p, a, b)         (p)->lpVtbl->CreateMaterial(p, a, b)
  119. #define IDirect3D_CreateViewport(p, a, b)         (p)->lpVtbl->CreateViewport(p, a, b)
  120. #define IDirect3D_FindDevice(p, a, b)             (p)->lpVtbl->FindDevice(p, a, b)
  121. #endif
  122.  
  123. /*
  124.  * IDirect3DDevice
  125.  */
  126. #undef INTERFACE
  127. #define INTERFACE IDirect3DDevice
  128. DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
  129. {
  130.     /*** IUnknown methods ***/
  131.     STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
  132.     STDMETHOD_(ULONG, AddRef) (THIS) PURE;
  133.     STDMETHOD_(ULONG, Release) (THIS) PURE;
  134.     /*** IDirect3DDevice methods ***/
  135.     STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE;
  136.     STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
  137.     STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE;
  138.     STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE;
  139.     STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
  140.     STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE;
  141.     STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
  142.     STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
  143.     STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE;
  144.     STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE;
  145.     STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE;
  146.     STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
  147.     STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE;
  148.     STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
  149.     STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
  150.     STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE;
  151.     STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
  152.     STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
  153.     STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE;
  154. };
  155.  
  156. #if !defined(__cplusplus) || defined(CINTERFACE)
  157. #define IDirect3DDevice_QueryInterface(p, a, b)         (p)->lpVtbl->QueryInterface(p, a, b)
  158. #define IDirect3DDevice_AddRef(p)                       (p)->lpVtbl->AddRef(p)
  159. #define IDirect3DDevice_Release(p)                      (p)->lpVtbl->Release(p)
  160. #define IDirect3DDevice_Initialize(p, a, b, c)          (p)->lpVtbl->Initialize(p, a, b, c)
  161. #define IDirect3DDevice_GetCaps(p, a, b)                (p)->lpVtbl->GetCaps(p, a, b)
  162. #define IDirect3DDevice_SwapTextureHandles(p, a, b)     (p)->lpVtbl->SwapTextureHandles(p, a, b)
  163. #define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->ExecuteBuffer(p, a, b, c)
  164. #define IDirect3DDevice_GetStats(p, a)                  (p)->lpVtbl->CreateViewport(p, a)
  165. #define IDirect3DDevice_Execute(p, a, b, c)             (p)->lpVtbl->Execute(p, a, b, c)
  166. #define IDirect3DDevice_AddViewport(p, a)               (p)->lpVtbl->AddViewport(p, a)
  167. #define IDirect3DDevice_DeleteViewport(p, a)            (p)->lpVtbl->DeleteViewport(p, a)
  168. #define IDirect3DDevice_NextViewport(p, a, b)           (p)->lpVtbl->NextViewport(p, a, b)
  169. #define IDirect3DDevice_Pick(p, a, b, c, d)             (p)->lpVtbl->Pick(p, a, b, c, d)
  170. #define IDirect3DDevice_GetPickRecords(p, a, b)         (p)->lpVtbl->GetPickRecords(p, a, b)
  171. #define IDirect3DDevice_EnumTextureFormats(p, a, b)     (p)->lpVtbl->EnumTextureFormats(p, a, b)
  172. #define IDirect3DDevice_CreateMatrix(p, a)              (p)->lpVtbl->CreateMatrix(p, a)
  173. #define IDirect3DDevice_SetMatrix(p, a, b)              (p)->lpVtbl->SetMatrix(p, a, b)
  174. #define IDirect3DDevice_GetMatrix(p, a, b)              (p)->lpVtbl->GetMatrix(p, a, b)
  175. #define IDirect3DDevice_DeleteMatrix(p, a)              (p)->lpVtbl->DeleteMatrix(p, a)
  176. #define IDirect3DDevice_BeginScene(p)                   (p)->lpVtbl->BeginScene(p)
  177. #define IDirect3DDevice_EndScene(p)                     (p)->lpVtbl->EndScene(p)
  178. #define IDirect3DDevice_GetDirect3D(p, a)               (p)->lpVtbl->GetDirect3D(p, a)
  179. #endif
  180.  
  181. /*
  182.  * IDirect3DExecuteBuffer
  183.  */
  184. #undef INTERFACE
  185. #define INTERFACE IDirect3DExec