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D3D.H
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C/C++ Source or Header
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1997-02-13
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405 lines
/*==========================================================================;
*
* Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
*
* File: d3d.h
* Content: Direct3D include file
*
***************************************************************************/
#ifndef _D3D_H_
#define _D3D_H_
#pragma option -b
#pragma option -b.
#include <stdlib.h>
#pragma option -b
#ifdef _WIN32
#define COM_NO_WINDOWS_H
#pragma option -b.
#include <objbase.h>
#pragma option -b
#else
#pragma option -b.
#include "d3dcom.h"
#pragma option -b
#endif
#ifdef _WIN32
#define D3DAPI WINAPI
#else
#define D3DAPI
#endif
/*
* Interface IID's
*/
#if defined( _WIN32 ) && !defined( _NO_COM)
DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*
* Data structures
*/
#ifdef __cplusplus
/* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */
struct IDirect3D;
struct IDirect3DDevice;
struct IDirect3DExecuteBuffer;
struct IDirect3DLight;
struct IDirect3DMaterial;
struct IDirect3DTexture;
struct IDirect3DViewport;
typedef struct IDirect3D *LPDIRECT3D;
typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
#else
typedef struct IDirect3D *LPDIRECT3D;
typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
#endif
#pragma option -b.
#include "d3dtypes.h"
#pragma option -b
#pragma option -b.
#include "d3dcaps.h"
#pragma option -b
/*
* IDirect3D
*/
#undef INTERFACE
#define INTERFACE IDirect3D
DECLARE_INTERFACE_(IDirect3D, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
STDMETHOD_(ULONG, Release) (THIS) PURE;
/*** IDirect3D methods ***/
STDMETHOD(Initialize) (THIS_ REFIID) PURE;
STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
#define IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b)
#define IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b)
#define IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b)
#define IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b)
#define IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b)
#endif
/*
* IDirect3DDevice
*/
#undef INTERFACE
#define INTERFACE IDirect3DDevice
DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
STDMETHOD_(ULONG, Release) (THIS) PURE;
/*** IDirect3DDevice methods ***/
STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE;
STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE;
STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE;
STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE;
STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE;
STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE;
STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE;
STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE;
STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE;
STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c)
#define IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
#define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b)
#define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->ExecuteBuffer(p, a, b, c)
#define IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->CreateViewport(p, a)
#define IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p, a, b, c)
#define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
#define IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a)
#define IDirect3DDevice_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b)
#define IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p, a, b, c, d)
#define IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p, a, b)
#define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b)
#define IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p, a)
#define IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p, a, b)
#define IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p, a, b)
#define IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p, a)
#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a)
#endif
/*
* IDirect3DExecuteBuffer
*/
#undef INTERFACE
#define INTERFACE IDirect3DExec